Snake the Planet!
Snake the Planet! by MPU is a new project in Sydney that takes the classic mobile phone game ‘Snake’ and “adopts it for the urban canvas”. When …
Snake the Planet! by MPU is a new project in Sydney that takes the classic mobile phone game ‘Snake’ and “adopts it for the urban canvas”. When …
Some months ago I officially became Dr. Polaine (Andy Polaine, PhD. for you Americans) and have been planning to write a series of posts about the main themes …
The COTEN project is gaining momentum and there are some excellent discussions going on. A lot of the conversation is about different teaching and institutional …
Philips Design has created a boardgame called Spark to help generate insights. It looks like it is a pretty simple premise – there are a set of characters …
I’ve just finished up a chapter in my PhD about social play. Most of it is about online interaction, but quite a bit is about how to bring strangers …
Great to see magneticNorth’s new website live. Brendan gave me a sneak peek of it yesterday and I love it. The navigation is very playful and intuitive. …
Josh Nimoy has made a version of his (unpleasantly named) Ball Droppings piece for Google’s Chrome Experiments site. Simple and addictive, you basically …
Inspired by the Tenori-On, Andre Michelle put together Tonematrix. Each square creates a wave force that spreads across the grid (I don’t think that …
Regular readers will know I’m pretty cynical about VR and I’ve never been much of a fan of the CAVE system. The last time I used one at iCinema I …
Great collection of “free interactions” and insightful commentary from Chris Noessel on the Cooper blog. Basically these are little interactive …
I just noticed a whole series of word-association and other games going on in the comments of Fail Blog posts. I have no idea if this is a new phenomenon, but I …
Image: J0nB0n Stephen Sniderman’s excellent 1999 essay, Unwritten Rules, in The Game Design Reader: A Rules of Play Anthology talks about the tacit …
I would have loved to have gone to the Serious Play conference, but seem to remember it cost serious money too. This talk from Tim Brown of IDEO sums up a great …
The Unfinished Swan is a still in-development game set in an entirely white world. Instead of splattering the blood of monsters around the walls, the player …
A variant of bullshit bingo, Jesper Juul played Palin Bingo during the vice presidential debate (did she really never mention her family?). I like “Air …
I gave a presentation yesterday at Northumbria University’s School of Design’s staff conference called Designing Education’s Future: online, …
Flap to Freedom from Chris O’Shea on Vimeo. Battery hens flap to help battery hens in the Flap to Freedom installation that Chris O’Shea and …
During some research into the history of Rubik’s Cube for my PhD, I stumbled across this video of freaky mind control an amazing trick by Keith Barry …
A quick reblog of Pixelsumo’s post about Bruno Taylor’s work hijacking public places to make playful spaces, which explores the notion that play is …
A few weeks ago I had the pleasure of interviewing Sebastien and Eva from Troika, the studio behind the Cloud and All The Time In The World installations at new …
After my Flash on the Beach talk last year I promised to put the recordings online of my talk and the others that I had listened to. I completely didn’t …
Following on from my post and Nigel’s comments about Clicktoy, I just found Scratch, which is a simple multimedia authoring environment for children. It …
Jay tied a disposable camera to a public bench with a note asking people to play. Amazingly it didn’t get nicked and the whole roll was shot by the end of …
Some little games, like Line Rider are simple and instantly addictive. Quite a few of my students have tried to build something like Maze Frenzy in the past, …
Image: ClickToy Interactive Inc. Old skool interaction designers will remember Grandma and Me and the rest of Broderbund’s Living Books series. Those …
Once again proving that the simple interactives are often the most engaging and playful, this Jackson Pollockpiece by Miltos Manetas and Stamen has apparently …
From the old, beloved Atari 2600 joystick to the Wiimote, how did we get from there to here? The “Sock Master’s” family tree of controllers …
There’s a well-balanced piece from Patrick Wintourin the Guardian today about parents being shown how to protect their children online. It reports of a …
Metric is so passé. Just how much is a hill of beans? I’m not sure, but I know the problems of three little people don’t amount to one. On the other …
Everyvideogame.com is an archive of “all the Nintendo games you grew up with - online and free”. I was more of a Atari, ZX Specturm and Sega man …
There’s an interesting piece about Creative Play on NPR at the moment that looks at a school running the Tools of the Mind programme. One of the findings …
Troika, the folks behind the cloud sculpture at Heathrow, have created a virus on a USB stick, called the Newton Virus (for manual infection) that makes your …
Chris just posted an interesting find called the iPlay. It’s basically an interactive playground frame game, which means that children have to run around …
Those crazy Danes. (Image stolen from djaphrael) Amusing project over at Halfmachine which involved making toilet door signs from LEDs in a club. Of course, …
There are plenty of big announcements and coverage of Steve Jobs’s Macworld keynote. I’m happy to see the new AppleTV, movie downloads and rentals, …
It’s nice to see digital agencies do non-digital (sort of). My German pal, Tim Buesing, who now lives and works in Sydney at NetX just sent me the NetXmas …
Proving that the oldies are indeed the goldies, the Fabrica have re-made their video grid idea in Flash for your online interactive enjoyment. Amazing how …
I promised to put online the chat I had with magneticNorth’s Creative Director, Brendan Dawes, from when we were at Flash On the Beach 07. I’ve been …
My mate Nik Roope has been busily working up another smart idea to brighten up the lack of imagination in the marketplace again. This time it’s the Plumen …
I meant to post this last week but was travelling and forgot. Take a look at the never-ending web page that Poke designed for the Orange Unlimited campaign …
[Dan Saffer’s](http://www.odannyboy.com/blog/new_archives/2007/10/presentation_ga.html] latest presentation called Gaming The Web: Using the structures of …
The multi-camera technique that freezes a moment in time, but allows you to pan around in space (popularised as bullet time in The Matrix, but it has quite a …
Multitouch screens of all shapes and forms are really all the rage, but with them come whole new paradigms of interaction. Do you wave like a Wii or do the …
United Visual Artists have a lovely new piece called Hereafter, which is very similar to elements of my Time Sketches in that it layers frames from a video …
Chris O’ Shea recently completed Out of Bounds during his residency at the Design Museum. Chris also writes the very good Pixelsumo from which I …
Camera-tracking along with multi-touch seem to be unstoppable at the moment. This is an interactive wall of ‘water’ for Lenovo’s HQ in North …
Nice set of posts on playful, interactive household lights from Chris over at Pixelsumo. I’m particularly partial to Hector Srrano’s Superpatata …
I interacted with a banner ad today, and actually enjoyed it. Adobe’s Creative License campaign is currently on display at Coudal Partners’ Layer …
Interesting piece by Stuart Dredge on the implications that touchscreens (read: iPhone) interfaces have for mobile gaming over at Pocketgamer. Of course there …
Witty, playful everyday things seem to be all over the place at the moment. Chris at Pixelsumo just posted about these embossed plates, called Don’t Play …
I’m very pleased to have been invited to speak at Flash on the Beach in Brighton. FOTB runs from 4th- - 7th November and my session is on the last day. I …
Whilst at Urban Learning Space I noticed the lovely, playful signage all around the building at The Lighthouse (originally a Charles Rennie Mackintosh …
I’m going to take a few days off for a break, so I probably won’t be blogging for a couple of weeks. But stay tuned, there is much more to come as …
[](hysical Intervention in Computational Optimization) PICO (Physical Intervention in Computational Optimization) by James Patten is a tangible interface that …
Whilst Googling around for some examples of Nintendo’s Game and Watch I came across the aptly-named Game and Watch site, which snapped me back to …
There’s a great post on Data Visualization: Modern Approaches over at Smashing Magazine. Some of them are pretty well-known, like Newsmap and (one of my …
I wrote a post a while back about how dull I thought it was that Adaptive Path were researching Second Life (along with many, far too many, media academics). I …
In almost all of the course on interactivity that I have taught, someone comes up with the idea of making a screen-based Etch-A-Sketch toy. They’re almost …
I’ve just been introduced to a wonderful book. It’s called Timeless Toys: Classic Toys and the Playmakers Who Created Them , by Tim Walsh and …
Or - In Praise of Randomness Whilst thinking about writing a post in praise of randomness in interaction design, I realised that StumbleUpon is, in many ways, …
Like all of us at Antirom, Macromedia’s Director was a revolution because it allowed a bunch of non-coders to make interactive ‘stuff’. The …
I’ve been doing a bit of catching up with my blog reading recently and noticed Chris’s post on Pixelsumo about the HP giant Multi-Touch screen with …
I just had an update from Karl Willis about a project called Twelve Pixels that he has been working on with Dr. Ivan Poupyrev at Sony’s CSL Interaction …
As if they had been the perfect students of my Interactivity, Play and the Everyday project at the Bauhaus, art/design cooperative, BCXY have been working on a …
One of my all-time interactive installation heroes, Rafael Lozano-Hemmer, is giving an artist’s talk at the Tate Modern tomorrow. He is representing …
I was clearing out some old CDs and found a Videobrasil XII one with this Antirom RGB performace on it. I think Gisela may have shot the footage as there are …
Nice to see Microsoft doing something truly groundbreaking, or at least acquiring something truly groundbreaking. The above demo of Photosynth and Seadragon by …
So I’ve been a bit slow at blogging about Google’s Streetview as well as Microsoft’s Surface. I nearly didn’t write about either of them …
Chris over at Pixelsumo just mailed me some more links to do with the background and technology behind the Microsoft Surface table. One is from Ars Technica and …
I strangely don’t have a lot to say about the already well-blogged offer from Microsoft, Microsoft Surface. It’s obviously pretty and nice and …
The CityWall is a new work by the Ubiquitous Interaction (Uix) research group in Helsinki as part of the IPCity project. It gathers tagged images and video from …
A while ago Chris O’ Shea wrote about the Philips Simplicity Project, which had a number of mainly light-based inventions, several of them interactive. …
Clocks and calendars seem to permanently popular as interaction/Flash design subjects. John Maeda arguably started the trend, then Yugo did a few. This one from …
Read the graphic for Let them sing it for you below: I wish I had the patience to cut all those song snippets up.
Evidently Reactable has been around for a couple of years, but I hadn’t heard about it until one of my ex-students, Gabi, sent me the link. Undoubtedly …
I’m super happy to see Chris O’Shea’s post about his visit to the Kinetica Museum to see the retrospective exhibition of the Cabaret …
As you know I think and write about play quite a bit and am a big advocate of most of what Pat Kane writes about in The Play Ethic. My interests are a …
Two posts in one, what a bargain. Karl sent me a link to Craig’s Flip Flop Flying blog because of his post about Google Maps anomalies. Basically as …
Thought that title might get your attention. Congratulations to Poke for their Digital Design - Commercial win at the Design Week Awards 2007 with …
The Big Space have created a Magic Mirror for retail environments. It utilises RFID tags and a rear projection onto a mirror (and, of course, magic) to blend …
What with all the cool things people are doing with Wiimotes I nearly bought a Wii yesterday, but wasn’t terribly convinced by the games. This post from …
There’s been a whole lot going on about the Wiimote as an interface to pretty much everything. It’s very flexible, relatively cheap and easy to use …
Apart from David Rokeby’s talk and Stelarc and a couple of other things at Transmediale 07, I spent an entertaining afternoon checking out the open …
I’ve already posted some thoughts about this project by Yuichiro Katsumoto on the Bauhaus blog so I won’t repeat here save to say that I like this …
I was recently contacted by Yves Bernard who writes the ArtNumeur blog about a piece I wrote a for the Game/Play exhibition little while back called An …
The new issue of the Games Studies journal, Volume 6, Issue 1 was published in December, just in case you missed it in the holiday rush. Here are the contents: …
I’m a bit late with this announcement due to the holidays, but I’m very happy to see that an ex-student of mine, Karl D. D. Willis won the …
I wrote a little while back about UnitedVisualArtists’ new work, Volume, that is being shown at the V&A; at the moment. Joel from UVA sent me a mail …
Having just mistyped a domain name and been sent to one of those really irritating ‘parked domain’ search pages, I saw this pop-up. Normally, I …
Whilst looking through some old archives of work (and also the Wayback Machine at the Internet Archive) I re-found a gif that I made for my very first …
A bit of cross-posting from my Bauhaus blog here, but worth it. Chris O’Shea over at Pixelsumo has written up a good description of a new work, Volume, by …
I just read Brendan Dawes’s new book, Analogue In, Digital Out, in one day. A day when I was teaching all day too. I even stayed up late to finish it. …
So of course Greyworld’s Andrew Shoben couldn’t let me name-check Antirom on YouTube without sending me one of his own. This one of him wearing a …
I hate the name, but Funtain is a nice idea. It plays with water and sound and plugs into those strong childhood memories of playing with water. Thanks to Karl …
I love YouTube, it really is becoming the archive of the world. Here’s a bit of the RGB performance Nic Roope, Joe Stephenson and I did when we were at …
Rather than cross-posting from my Bauhaus blog, I just want to point you in the direction of a post with some very good links on interactivity, environments and …
As most of us know, phones don’t make brilliant music players or games machines. Sure, they can do that stuff, but the 0 to 9 buttons, tiny screen and …
I have just read great paper called Adding Playful Interaction to Public Spaces by Amnon Dekel et al. from The Hebrew University Jerusalem and The Bezalel …
I just stumbled upon Matt Locke’s post about play and technology, which is very much worth a read if you are interested in the intersection of play, …
Line Rider is possibly one of the coolest toys I have come across for some time since SodaConstructor or some of Fabrica’s toys. It’s a really great …
Businessweek have a great selection of in-depth articles about Apple’s Senior Vice-President for Industrial Design, Jonathan Ive and they give a real …
Whilst we are talking about all things Fabrica, go and play in the Benettonplay Toybox - lot’s of amusing little interactive pieces to prove the point …
The ever-brilliant and plugged-in Regine Debatty from we-make-money-not-art.com recently interviewed my previous lecturer and co-Antirommer, Andy Cameron, now …
Okay, so once again I’m so far behind the curve on this one I’ve wrapped around and am in front again (I reckon). Mark Caswell-Daniels’ …
Recently I have been giving much thought to the structure and issues that most of us in Higher Education have been struggling with for several years. There are …
For a very long time now (since 2005 in fact), Pat Kane’s book, The Play Ethic has been on my Amazon Wishlist (hint, hint) along with several other books …
I recently wrote a catalogue essay called The Invitation to Play (thanks to Mark Pesce for that phrase) for the Game/Play networked exhibition displayed …
I’m having a depressing time for “things I wish I had made” right now. Karl just sent me the link to the Khronos Projector, which is a …
I feel very jealous, but also excited. Every so often, okay very often, someone makes a piece of interactive work that I really, really wish I had created. More …
I can’t believe I haven’t come across the Instructables website before - it’s a kind of collaborative How To for all sorts of things. These …
I’m very pleased to announce that two of my interactive works are currently on display at the Powerhouse Museum thanks to the wonderful people over at the …
I’ve just had a very enjoyable afternoon at Neue-Digitale in Frankfurt interviewing co-founder, Olaf Czeschner, for Desktop but also giving a presentation …