A Golden Rule for Interactions and Life
Most of us have experienced a relationship in which the other person constantly assails you with their problems, yet when the tables are turned, their response …
Most of us have experienced a relationship in which the other person constantly assails you with their problems, yet when the tables are turned, their response …
Jack Dorsey’s post about reconsidering the word users and preferring the word customers has been doing the rounds of various popular tech blogs. John …
Some months ago I officially became Dr. Polaine (Andy Polaine, PhD. for you Americans) and have been planning to write a series of posts about the main themes …
The COTEN project is gaining momentum and there are some excellent discussions going on. A lot of the conversation is about different teaching and institutional …
Flap to Freedom from Chris O’Shea on Vimeo. Battery hens flap to help battery hens in the Flap to Freedom installation that Chris O’Shea and …
Let’s face it, all Australians are dangerous on the sports field, but the the Australian Museum has a new interactive installation called Dangerous …
Whilst we’re on the multitouch subject (is it multi-touch or multitouch yet?), here’s a short vid from Seth Sandler showing you how to make your …
My brother, Matt, just e-mailed a link to this interface on the 3M website. Given the multitouch hype at the moment, it’s quite a clever little riff on …
A few weeks ago I had the pleasure of interviewing Sebastien and Eva from Troika, the studio behind the Cloud and All The Time In The World installations at new …
After my Flash on the Beach talk last year I promised to put the recordings online of my talk and the others that I had listened to. I completely didn’t …
Jonathan Harris and Sep Kamvar, who created one of my all time favourite interactive pieces, We Feel Fine, have a new piece called I Want You To Want Me …
My latest Core77 Broadcast interview with Jason Bruges from Jason Bruges Studio is now online. In a slightly echoing room in Jason’s studio, accompanied …
Following on from my post and Nigel’s comments about Clicktoy, I just found Scratch, which is a simple multimedia authoring environment for children. It …
Some little games, like Line Rider are simple and instantly addictive. Quite a few of my students have tried to build something like Maze Frenzy in the past, …
Image: ClickToy Interactive Inc. Old skool interaction designers will remember Grandma and Me and the rest of Broderbund’s Living Books series. Those …
Once again proving that the simple interactives are often the most engaging and playful, this Jackson Pollockpiece by Miltos Manetas and Stamen has apparently …
From the old, beloved Atari 2600 joystick to the Wiimote, how did we get from there to here? The “Sock Master’s” family tree of controllers …
The website of Publicis & Hal Riney uses camera-tracking in Flash for the navigation - the first website to use it as far as I know. Although described by a …
If there was ever a clear example of the generation gap between those who have been steeped in digital culture from the start and those who have had to adopt it …
Chris just posted an interesting find called the iPlay. It’s basically an interactive playground frame game, which means that children have to run around …
If you haven’t already explored the background behind Troika’s cloud for BA’s Terminal 5 - “a five meter long digital sculpture whose …
Here’s an interesting video of inverting the Wiimote and infrared sensors to create a surprisingly realistic optical illusion for a single user. A lot of …
I’ve played with Processing a fair bit over the years, but never really got stuck into anything solid - most of my time has been spent fixing up my …
Whatever your opinion on commercial whaling, substance whaling is a totally different affair. It’s been part of aboriginal Eskimo life for thousands of …
Proving that the oldies are indeed the goldies, the Fabrica have re-made their video grid idea in Flash for your online interactive enjoyment. Amazing how …
I meant to post this last week but was travelling and forgot. Take a look at the never-ending web page that Poke designed for the Orange Unlimited campaign …
[Dan Saffer’s](http://www.odannyboy.com/blog/new_archives/2007/10/presentation_ga.html] latest presentation called Gaming The Web: Using the structures of …
Check out magneticNorth’s new website. As Brendan (mN’s Creative Director) says “Look beyond the site you see and you may discover …
The multi-camera technique that freezes a moment in time, but allows you to pan around in space (popularised as bullet time in The Matrix, but it has quite a …
Multitouch screens of all shapes and forms are really all the rage, but with them come whole new paradigms of interaction. Do you wave like a Wii or do the …
Following on from my last post about Hereafter, my podcast interview with Matt Clark from United Visual Artists is now online at Core77. We chat about a range …
United Visual Artists have a lovely new piece called Hereafter, which is very similar to elements of my Time Sketches in that it layers frames from a video …
As Knotty pointed out in the comments, Chris O’ Shea will be hosting This Happened in conversation with Crispin Jones, Rory Hamilton, The Science Of, …
Chris O’ Shea recently completed Out of Bounds during his residency at the Design Museum. Chris also writes the very good Pixelsumo from which I …
Camera-tracking along with multi-touch seem to be unstoppable at the moment. This is an interactive wall of ‘water’ for Lenovo’s HQ in North …
Brilliant clip of Dan Saffer doing the start of his How To Lie With Design Research talk at the 2007 Design Research conference. If you’ve ever been to …
Nice set of posts on playful, interactive household lights from Chris over at Pixelsumo. I’m particularly partial to Hector Srrano’s Superpatata …
I interacted with a banner ad today, and actually enjoyed it. Adobe’s Creative License campaign is currently on display at Coudal Partners’ Layer …
Interesting piece by Stuart Dredge on the implications that touchscreens (read: iPhone) interfaces have for mobile gaming over at Pocketgamer. Of course there …
I’m very pleased to have been invited to speak at Flash on the Beach in Brighton. FOTB runs from 4th- - 7th November and my session is on the last day. I …
[](hysical Intervention in Computational Optimization) PICO (Physical Intervention in Computational Optimization) by James Patten is a tangible interface that …
I promised I would stop ranting about Second Life and I will. Putting People First (the experientia blog) have a balanced post called Second Thoughts on Second …
There’s a great post on Data Visualization: Modern Approaches over at Smashing Magazine. Some of them are pretty well-known, like Newsmap and (one of my …
Or - In Praise of Randomness Whilst thinking about writing a post in praise of randomness in interaction design, I realised that StumbleUpon is, in many ways, …
Like all of us at Antirom, Macromedia’s Director was a revolution because it allowed a bunch of non-coders to make interactive ‘stuff’. The …
A year or so ago I heard about plans to set up the Copenhagen Institute of Interaction Design (CIID) and I’m really happy to see that they are now ready …
I’ve been doing a bit of catching up with my blog reading recently and noticed Chris’s post on Pixelsumo about the HP giant Multi-Touch screen with …
I saw this at Ray and Rachel’s house the other day. They had stuck the stickers on for Ray’s dad, but the point is that the interface should have …
I just had an update from Karl Willis about a project called Twelve Pixels that he has been working on with Dr. Ivan Poupyrev at Sony’s CSL Interaction …
As if they had been the perfect students of my Interactivity, Play and the Everyday project at the Bauhaus, art/design cooperative, BCXY have been working on a …
One of my all-time interactive installation heroes, Rafael Lozano-Hemmer, is giving an artist’s talk at the Tate Modern tomorrow. He is representing …
I assume that most people interested in Apple, operating systems or UI design have seen Steve Jobs’s WWDC07 Keynote by now. He shows off lots of new …
I was clearing out some old CDs and found a Videobrasil XII one with this Antirom RGB performace on it. I think Gisela may have shot the footage as there are …
Nice to see Microsoft doing something truly groundbreaking, or at least acquiring something truly groundbreaking. The above demo of Photosynth and Seadragon by …
Chris over at Pixelsumo just mailed me some more links to do with the background and technology behind the Microsoft Surface table. One is from Ars Technica and …
I strangely don’t have a lot to say about the already well-blogged offer from Microsoft, Microsoft Surface. It’s obviously pretty and nice and …
The CityWall is a new work by the Ubiquitous Interaction (Uix) research group in Helsinki as part of the IPCity project. It gathers tagged images and video from …
Nice post from Dan Hill over at City of Sound about finding a whole host of avant-garde films on YouTube, particularly Len Lye’s film, Free Radicals (see …
A while ago Chris O’ Shea wrote about the Philips Simplicity Project, which had a number of mainly light-based inventions, several of them interactive. …
I wish I was in London for it, but I’m not. John Maeda has an exhibition called Maeda; MySpace at the Riflemaker Gallery starting today. Maeda and Toshio …
Clocks and calendars seem to permanently popular as interaction/Flash design subjects. John Maeda arguably started the trend, then Yugo did a few. This one from …
Read the graphic for Let them sing it for you below: I wish I had the patience to cut all those song snippets up.
I added the link to Michael Schmitz’s Human Computer interaction in Science Fiction Movies to my del.icio.us account a while ago when one of my students …
Evidently Reactable has been around for a couple of years, but I hadn’t heard about it until one of my ex-students, Gabi, sent me the link. Undoubtedly …
The Big Space have added an ultrasonic system from Sensitive Object to their Magic Mirror to enable it to also be a touchscreen. Nice to see that collection of …
I’m super happy to see Chris O’Shea’s post about his visit to the Kinetica Museum to see the retrospective exhibition of the Cabaret …
If you’re into interaction design you should already know of Dan Saffer, interaction designer at Adaptive Path and author of Designing for Interaction. …
Following up on my recent post about Jonathan Harris’s new work, Universe, Mike alerted me to this video interview with Jon on Coolhunting. It’s …
Two posts in one, what a bargain. Karl sent me a link to Craig’s Flip Flop Flying blog because of his post about Google Maps anomalies. Basically as …
We all have inner thoughts, secrets and dreams that we fail to manifest and carry around with us like shiny gems hidden in our pockets. After a while they weigh …
I’ve written a few times about the work of Jonathan Harris and We Feel Fine remains one of my favourite combinations of data visualisation combined with a …
Following on from those thoughts about the Nintendo Wii, I noticed an Engadget re-blog of a Chicago Tribune story about folks in a retirement home getting into …
Theodore Gray now has a whole range of the most beautiful Periodic Table posters for sale. Gray is well known for his wooden Periodic Table, erm, table. But …
Thought that title might get your attention. Congratulations to Poke for their Digital Design - Commercial win at the Design Week Awards 2007 with …
The Big Space have created a Magic Mirror for retail environments. It utilises RFID tags and a rear projection onto a mirror (and, of course, magic) to blend …
I wrote a little while back about UVA and onepointsix’s installation at the V&A; called Volume and it generated some discussion about the work. I …
What with all the cool things people are doing with Wiimotes I nearly bought a Wii yesterday, but wasn’t terribly convinced by the games. This post from …
There’s been a whole lot going on about the Wiimote as an interface to pretty much everything. It’s very flexible, relatively cheap and easy to use …
Following on from my previous post about the new Bluetooth Arduino boards. Chris O’Shea has already got his and has posted some first impressions. Picture …
Apart from David Rokeby’s talk and Stelarc and a couple of other things at Transmediale 07, I spent an entertaining afternoon checking out the open …
In general the main exhibition of Transmediale 07 left me pretty unimpressed. But that may be due to my general cynicism (or arrogance - I prefer cynicism) - …
Adding to the ever-growing list of things that my ex-students now do much better than I, Karl D. D. Willis is working on a playful new project called Bubble …
A while ago I wrote about Jeff Han’s multi-touch interface and of course it got a lot of attention off the back of the iphone’s similar interface. …
I’ve already posted some thoughts about this project by Yuichiro Katsumoto on the Bauhaus blog so I won’t repeat here save to say that I like this …
I’m delighted that the very brilliant and extremely well-connected Regine Debatty from we-make-money-not-art.com is giving a talk at the Bauhaus on …
I’m going to join what will be an enormous club and blog about Apple’s iPhone. I nearly didn’t, just to not follow the crowd, but given my …
I’m a bit late with this announcement due to the holidays, but I’m very happy to see that an ex-student of mine, Karl D. D. Willis won the …
I wrote a little while back about UnitedVisualArtists’ new work, Volume, that is being shown at the V&A; at the moment. Joel from UVA sent me a mail …
A bit of cross-posting from my Bauhaus blog here, but worth it. Chris O’Shea over at Pixelsumo has written up a good description of a new work, Volume, by …
I just read Brendan Dawes’s new book, Analogue In, Digital Out, in one day. A day when I was teaching all day too. I even stayed up late to finish it. …
Markus Dressen has laid out a selection of his favourite books and created a Googlemap of them. Most of them are design and art books and provide an interesting …
I hate the name, but Funtain is a nice idea. It plays with water and sound and plugs into those strong childhood memories of playing with water. Thanks to Karl …
I love YouTube, it really is becoming the archive of the world. Here’s a bit of the RGB performance Nic Roope, Joe Stephenson and I did when we were at …
Rather than cross-posting from my Bauhaus blog, I just want to point you in the direction of a post with some very good links on interactivity, environments and …
As most of us know, phones don’t make brilliant music players or games machines. Sure, they can do that stuff, but the 0 to 9 buttons, tiny screen and …
I have just read great paper called Adding Playful Interaction to Public Spaces by Amnon Dekel et al. from The Hebrew University Jerusalem and The Bezalel …
I just stumbled upon Matt Locke’s post about play and technology, which is very much worth a read if you are interested in the intersection of play, …
Line Rider is possibly one of the coolest toys I have come across for some time since SodaConstructor or some of Fabrica’s toys. It’s a really great …
I was interested to see this video on YouTube for the BumpTop interface that mimics a ‘real’ desktop. Interested but disappointed. The whole idea of …
I’m off to Weimar tomorrow to start a six-month stint as Guest Professor “Gestaltung medialer Umgebungen” at the Bauhaus-Universität Weimar in …
Google and the United Nations Environmental Programme last week launched an addition to Google Earth called the Atlas of Our Changing Environment, which allows …
What a joy to discover Steven Blyth’s My Social Fabric project (thanks to Mike Coulter at Digital Agency). Essentially the My Social Fabric project gives …
Businessweek have a great selection of in-depth articles about Apple’s Senior Vice-President for Industrial Design, Jonathan Ive and they give a real …
Whilst we are talking about all things Fabrica, go and play in the Benettonplay Toybox - lot’s of amusing little interactive pieces to prove the point …
The ever-brilliant and plugged-in Regine Debatty from we-make-money-not-art.com recently interviewed my previous lecturer and co-Antirommer, Andy Cameron, now …
] ART+COM have just launched a project called Timescope, which is allows you to visually travel through time using a telescope like the ones commonly mounted on …
I didn’t get to go to ISEA this year (not that I’ve been for ages) and I actually pretty pleased I didn’t. I really wanted to like the stuff I …
Is it ten years already? I really am getting old. I remember the days when Flash was a really awkward little ‘Director pretender’ animation package …
Okay, so once again I’m so far behind the curve on this one I’ve wrapped around and am in front again (I reckon). Mark Caswell-Daniels’ …
I’m a bit late catching up with this one (I have been working… remember that?), but I just noticed this post in Ad Age about Yell.com’s plans …
The Graffiti Research Lab (the folks behind the LED Throwies) have just launched another project called Interactive Architecture. Basically it involves leeching …
I recently wrote a catalogue essay called The Invitation to Play (thanks to Mark Pesce for that phrase) for the Game/Play networked exhibition displayed …
colette_window.jpg The folks over at Fabrica have created a new interaction installation called Home Entertainment for the windows of “style, design, art, …
Time Smear in action Time Smear and Time Slicer form part of a series of live video works called Time Sketches that experiment with interactivity and the …
Interaction guru, John Maeda suggests that procrastination might be useful after all (hey, I bet that’s what you’re doing right now right? Reading …
Quick post about the BBC’s story on Smart Meters - the meters, designed by More Associates show you exactly where all your energy is going. The theory …
I’m having a depressing time for “things I wish I had made” right now. Karl just sent me the link to the Khronos Projector, which is a …
I feel very jealous, but also excited. Every so often, okay very often, someone makes a piece of interactive work that I really, really wish I had created. More …
Check out Retrievr - it allows you to search the Flickr image archive by drawing a sketch (or uploading another picture) instead of by tags. A kind of visual …
I’m very pleased to announce that two of my interactive works are currently on display at the Powerhouse Museum thanks to the wonderful people over at the …
It had to happen: Flagr is a combination of Google Maps, Flickr and Delicious wrapped up in a nice AJAX interface. Basically it allows you to …
Check out the excellent and hilarious new offering from my pals at Poke called Cock-A-Doodle. Great to see Flash becoming less vector-shash and great to see …
Chris O’ Shea over at Pixelsumo just mailed me with a great round-up of other multi-touch interfaces for those of you interested. (His blog makes good …
Robert just sent me a YouTube link to Jeff Han’s amazing Multi-Touch interface. It allows multiple points of contact, which means you can do things like …
No idea why I didn’t blog about this a while ago, but I just pulled Placeopedia’s feed into Google Earth. Placeopedia links Wikipedia articles with …
I’ve just had a very enjoyable afternoon at Neue-Digitale in Frankfurt interviewing co-founder, Olaf Czeschner, for Desktop but also giving a presentation …
Three of my ex-students, Adam Searle, Johnny Jei Le, and Jason Chow spent the last year re-building a Flash platform game called Ninja-Man that they originally …
Along with the Flow paper I just posted I also showed a demo of my Time Smear piece, which uses a slitscan method that is rather popular in interactive circle …
The Proceedings of the second Australasian conference on Interactive entertainment 2005, Sydney, Australia November 23 - 25, 2005 have been released online. The …
Role: Interactive Director/Producer The Annual CD-ROM for the College of Fine Arts is always a significant logistical and creative undertaking. With almost 400 …
Interaction Direction and Producer for the Annual CD-ROM of over 320 collected student works for the College of Fine Arts, UNSW. This interface worked on …
Creative/Interactive Director and Producer for HTML and Flash website for Sydney post-production company, Fin Design. Created in collaboration with Gestalt …
Interactive and Art Direction of a prototype CD-ROM for the Biennale of Sydney, 2004 in collaboration with my students. The project was unfortunately dropped do …
Flash website and content management system for Sydney-based visual effects company zspace (N.B. the current site is a new version). Created in collaboration …
Flash website and back-end content administration tool for Sydney digital-to-film recording company, Dreamlight Imaging. The brief was to create a site that had …
Complete site design for the Australian Broadcasting Corporation’s youth portal, FlyNet (now in archive). Also included the development of Flash E-cards …
Interactive portfolio and DVD for visual effects company Animal Logic where I was Interactive Director from 2000-2001.
An experimental sound and vision mixer created in collaboration with Steven Scott and Kazumichi Grime. A version of this work was also used on Alex …
A random text and image generator, originally created for Alex Proyas’s Mystery Clock Cinema website. It plays on our abilities and desire to create …
Interactive Director / Creative Producer for NatWest bank website re-design, whilst at Razorfish, UK. Apart from the enormous task of re-arranging the …
One of several iterations of in-store projects for Levis Strauss & Co. Ltd. This shop window used sensors on the inside of the glass that allowed passers-by …
An interactive exhibit for Norton Healthcare housed at the Science Museum, London. The exhibit used capacitive sensors that work through glass and explored the …
A performance of interactive sound and vision toys with Antirom members, Nicolas Roope and Joe Stephenson. Using two to three computers, vision and audio mixers …
Interactive CD-ROM developed as part of a marketing project for Levi Strauss and Co. Ltd. The CD-ROM was essentially a sponsored artwork as it was entirely …
Several iterations of an in-store kiosk for Levi Strauss and Co. Ltd were created over a period of four years. Each season (twice a year) a new set of …
Nine screen video wall installation for the JAM Exhibition at the Barbican Centre, London. JAM was billed as a “walk-in magazine” and featured …
Where it all started. The Antirom CD-ROM, from which the Antirom, the collective, took its name, contained a multitude of interactive experiments intended to …