You Don't Know Jack lives again
A long, long time ago in the early days of ‘multimedia’ most games available were stilted click-throughs of badly rendered 3D images. The exception …
A long, long time ago in the early days of ‘multimedia’ most games available were stilted click-throughs of badly rendered 3D images. The exception …
Philips Design has created a boardgame called Spark to help generate insights. It looks like it is a pretty simple premise – there are a set of characters …
Josh Nimoy has made a version of his (unpleasantly named) Ball Droppings piece for Google’s Chrome Experiments site. Simple and addictive, you basically …
I just noticed a whole series of word-association and other games going on in the comments of Fail Blog posts. I have no idea if this is a new phenomenon, but I …
The Unfinished Swan is a still in-development game set in an entirely white world. Instead of splattering the blood of monsters around the walls, the player …
Get off your ass. Assuming that is a donkey there, you’ll need to walk to move through the levels in these new handheld pedometer games by Bandai …
A variant of bullshit bingo, Jesper Juul played Palin Bingo during the vice presidential debate (did she really never mention her family?). I like “Air …
Following on from my post and Nigel’s comments about Clicktoy, I just found Scratch, which is a simple multimedia authoring environment for children. It …
Some little games, like Line Rider are simple and instantly addictive. Quite a few of my students have tried to build something like Maze Frenzy in the past, …
Image: ClickToy Interactive Inc. Old skool interaction designers will remember Grandma and Me and the rest of Broderbund’s Living Books series. Those …
From the old, beloved Atari 2600 joystick to the Wiimote, how did we get from there to here? The “Sock Master’s” family tree of controllers …
Everyvideogame.com is an archive of “all the Nintendo games you grew up with - online and free”. I was more of a Atari, ZX Specturm and Sega man …
I recently wrote a catalogue essay called The Invitation to Play (thanks to Mark Pesce for that phrase) for the Game/Play networked exhibition displayed …